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I have an object that isdescribed by a large number of triangles. I
have the x,y,z coordinates for each vertex of every triangle. Can
anyone explain how to calculate the normal vectors for me to use with
the smooth_triangle function in POVray?
Thanks for the help.
Jim
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"He who is void of virtuous attachments in private life is, or very soon
will be, void of all regard for his country." Samuel Adams
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